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Developer: IO Interactive |
HITMAN 3, later renamed to HITMAN World of Assassination. As the most severe UI and UX issues had been fixed in the previous game, HITMAN 3 was from a UI perspective more about polish, supporting levels that had special UI needs, and the new VR mode. I created mockups for VR, but the final implementation and polish is the work of Niels Damsgaard, Jochen Leopold and Pedro Luchini de Moraes. |

Overview of the HITMAN 3 main menu.
Main menu comparison of HITMAN 2 and HITMAN 3.


Illustrations for showing player progression on each level, created in the same style as the previous two games.

Implemented progression illustrations.


Mockup illustrations for HITMAN VR. These were often paired with gestures like twisting your wrist or looking at the ground.

Final VR ammo and reload prompt. Image is from Gamertag VR video.

Final VR inventory interaction. Image is from Gamertag VR video.


Process of creating a menu image.


Implemented Sniper Assassin image.






Some of the screenshots taken for locations, targets, challenges, intel, elusive targets and various dlc.